


Sure Footed – You may ignore up to 2 dice worth of penalties to Speed or balance due to difficult terrain or cramped conditions while climbing.

(This started as the 'Spelunking' merit from Book of the Dead) You lose this benefit if you stop moving acrobatically, but may re-activate it by Pushing yourself Physically again. Freestyle – Push yourself Physically to make all climbing and jumping rolls Reflexive actions for the rest of the scene.Hurdle – Jumping becomes a Rote action.Athletics Dodge – your Dodge becomes the higher of (Dexterity+Athletics) or (Dexterity+Wits).Running Leap – Roll Strength + Athletics to jump your Speed vertically by twice your Speed horizontally, +1 yard (vertical or horizontal) per success.Perfect Balance – You may ignore up to your Dexterity worth of penalties due to uneven terrain, narrow ledges or unsure footing.Physical Specialities Athletics Specialties Acrobatics Ĭontext: Must be performing gymnastic or acrobatic maneuvers. 3.6.1 Magic and Miracles / Mythology and Demons / Faerie and UFO Lore / Spirits and Cryptozoology / Ghosts and the Undead.Additionally, certain base Merits have been rolled into Specialties: Brawling Dodge, Weaponry Dodge, Fighting Finesse, Quick Draw, and Gunslinger are now all part of various Specialty trees. Styles must be purchased sequentially each level of a Style costs (2 x new level) experience. Thus, a character could not purchase the fifth dot of any Brawl-based Fighting Style until he had purchased his Brawl skill at 3 dots. Additionally, each dot level (from 1 to 5) of the Specialization provides additional benefits or options that may be chosen when operating within the Specialization's Context.Īll Skill Specializations, including “Fighting Styles”, are limited by the character's level in the associated Skill: the total number of Skill Specialization dots that a character may possess for any Skill is equal to twice that Skill's rating. So long as you possess at least one dot in the appropriate Specialization, you add 1 die to that Skill's dice pool when you perform an action within the Specialization's Context. Effectively, a Specialization is a 1-to-5 rated “subskill” of the main Skill. Skill Specializations, Fighting Styles, and various Merits have now been combined into a single mechanic.
